Unidirectional Flaming Slash - Godot 3D VFX
A downloadable asset pack
Included Content
The slash effect is generated along the weapon’s movement path. Old trail segments gradually fade away, while flames and embers have independent fade-out endings. The blade trail, flames, and embers can be individually enabled, disabled, and customized. Includes a real-time parameter demo and a minimal integration scene.
- Godot 3D weapon-following component, editable shaders, and parameter presets.
- Simple weapon demo with adjustable flame spread range, blade color, ember lifetime, and preset saving support.
- Minimal scene without dependency on demo characters, including two weapon markers and start/end trigger examples.
- Three-layer transparent animation sequence, each layer containing 72 PNG frames at 1024×1024 resolution.
- Single-frame 128/256 pixel sprite sheets with JSON frame data.
- Neutral GLB mesh template, editable Blender source files, documentation in both Chinese and English, and license.
Usage Scope
This package contains a single-direction horizontal flaming slash effect.
The Godot component generates a 3D trail based on actual weapon markers. The included general PNG animations are fixed-view visual effects.
The package has been tested on:
- Windows
- Godot 4.7.2
- Compatibility Renderer
No native Unity or Unreal weapon-trail components are included. Mobile performance and large-scale simultaneous playback have not been tested.
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $1.11 USD. You will get access to the following files:



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